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 Zyxeir Emeric - Spells

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Zyxeir

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Join date : 2014-02-07

PostSubject: Zyxeir Emeric - Spells   Sun Feb 16, 2014 3:21 am

(Since there is no Human page or Class, and no page telling what types of magic there are, I am going to put "Ire" which is the kind of magic these abilities come from out of the book that created it)

Note: Zyxeir Emeric is a purely defensive character. He specializes in negation, and manipulation. While being able to slice and negate magic may seem strong, in exchange, this type of ability has absolutely no offensive capabilities whatsoever. The ability at the end which IS offensive, is an experiment and the only actual offensive ability in the arsenal.

Name of Spell(s): Xycroxis

Type: Ire

Effect(s): Xycroxis is a passive ability that augment's the user's body in exchange for aspects of the user's body. The user can double their speed, strength, etc once per post, in exchange for speed, strength, etc. While the amount of augmenting has number limit, for example, if the user doubles their speed twice, they will have 4x speed but also -4x another aspect. Also, if the user has 4x speed, in exchange for their boost that post, they can switch the 4x speed over to 4x strength or defense, but will lose the speed they had just had.

Passive or Active or Continuous: Passive/Continuous

Verbal or Non-Verbal: Non-verbal (A silver aura will protrude from the user)

Weakness/Cost This can only be used once per post. In exchange for a double, the user will lose double another aspect. When swapping augments, the user cannot boost the turn they augment. If the user wishes to de-augment, they cannot release it. They have to do it one post at a time. This also makes it so they cannot swap that post.

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Name of Spell(s): Saeyr

Type: Ire

Effect(s): The user creates a tunnel that sucks in magic, and can be released at the user's will. While it is not hindered by size or power of magic, the user cannot use the sucked in magic for quite some time.

Passive or Active or Continuous: Active

Verbal or Non-Verbal: Verbal "Saeyr"

Weakness/Cost Takes two posts after ending to cool down. After sucking in magic, user must wait two posts before being able to release it.

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Name of Spell(s): Impetus

Type: Ire

Effect(s): The user extends one of their hands or legs, and when hit with something, can suck away all momentum from what is hitting the user. Ex. A large boulder is thrown at the user. The user extends their hand to meet the boulder, and it stops and falls as if not thrown at all. Once sucked away momentum, the user can release the momentum back.

Passive or Active or Continuous: Passive/Active

Verbal or Non-Verbal: Non-Verbal (A violet and crimson flame erupts around the user's left eye)

Weakness/Cost Takes two posts after use to cool down. Can only be used with bare skin. A hammer hitting clothing on the chest will still hit. Must hit bare skin to suck away momentum.

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Name of Spell(s): Regallis

Type: Ire

Effect(s): The user creates a visible haze/mist that surrounds the area. Within this haze, passive or continuous abilities such as body enhancements or weapon enhancements cannot be used. Any enhancements or augments already in use are severely dampened, and will be negated after three posts of staying within the haze. Does not effect the user. The haze itself are particles of negation magic, that are stuck in an area, meaning the haze cannot be blown away. Last for three posts.

Passive or Active or Continuous: Passive/Continuous

Verbal or Non-Verbal: Non-Verbal (The user slams their hands together, and the haze manifests from below)

Weakness/Cost Takes three posts after ending to recharge. The post activated, the user must stay still. When activated, the user loses use of one eye until the haze is gone. When activated, the user loses use of one arm until the haze is gone.

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Name of Spell(s): Eviscerae

Type: Ire

Effect(s): The user creates a weapon of choice within a size limit. While physical, this weapon can slice magic and energy with ease, not hindered by power or size. Lasts for five posts.

Passive or Active or Continuous: Active/Continuous

Verbal or Non-Verbal: Non-Verbal (User slams their hands together, and separates them to reveal the weapon looking as if made of diamond)

Weakness/Cost CanNOT cut skin. Takes three posts after ending to recharge. Cannot use unless user has use of both hands.

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Name of Spell(s): Kuur

Type: Ire

Effect(s): The user creates a barrier around them that negates the magic of whatever touches it. Lasts one post.

Passive or Active or Continuous: Passive

Verbal or Non-Verbal: Verbal ("Asikuur")

Weakness/Cost Takes two posts after ending to cool down. Cannot block any non-magic physical projectiles.

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Name of Spell(s): Relicia

Type: Ire

Effect(s): The user can create a bubble anywhere within a hundred feet that is only big enough to cover half of a person. The bubble reflects energy that comes in contact. Lasts two posts. Bubble is invisible for the first post.

Passive or Active or Continuous: Passive

Verbal or Non-Verbal: Non-Verbal (The user points at the location)

Weakness/Cost Area must be in view. Skin slides right through. Takes two posts after ending to cool down. Cannot block anything physical.

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Name of Spell(s): Vasure

Type: Ire

Effect(s): The user creates a veil around their body that negates any non-physical magic that comes in contact with the veil. Lasts three posts.

Passive or Active or Continuous: Passive/Continuous

Verbal or Non-Verbal: Verbal ("Vasure")

Weakness/Cost Takes two posts after ending to recharge. Only covers the user, so any weapons or held items cannot be protected. Cannot be cast on someone else.

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Name of Spell(s): Xyycr

Type: Ire

Effect(s): The user sends little spheres of negation magic, fully negating or reversing a magical ailment or detriment. Can only be used once per post.

Passive or Active or Continuous: Passive

Verbal or Non-Verbal: Verbal ("Xyycr")

Weakness/Cost Cannot be used on self inside of battle. When used on others, other must stay still for two posts. User cannot move when using this.

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Name of Spell(s): Regnum

Type: Ire

Effect(s): Grants the user the ability to control the base magic by gripping or holding onto it to change its variable. Such as, being able to step onto air or fracture light to make a small illusion or turn fire into a solid and sense magic. This ability also grants the user to enhance or de-enhance magic they touch, such as make an ally's shield stronger or make an enemy's shield weaker. Lasts five posts.

Passive or Active or Continuous: Passive/Continuous

Verbal or Non-Verbal: Non-Verbal (The user's skin glows violet)

Weakness/Cost Takes three posts after ending to recharge. Enhancing shield or increasing own power is not allowed. These helping attributes can only be used on another person, and if used on another person, will take up the rest of the posts being able to use it.

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Name of Spell(s): Stellaegi Starstorm (Test ability to see how it compares to other powerful abilities)

Type: Ire

Effect(s): The user calls down a rain of silver and gold stars that manifest above and rain down everywhere (aside from the user). These stars are very swift and will incinerate any magic they come in contact with instantly regardless of power of size. When in contact with a person, they act as razor sharp blades that will slice even the hardest of materials. The storm follows a target. Lasts two posts.

Passive or Active or Continuous: Active/Continous

Verbal or Non-Verbal: Non-Verbal and Verbal. User must extend both arms, glowing silver and violet. ("Star Storm")

Weakness/Cost Cannot use until user has posted at least fifteen times into a topic. Cannot stop falling stars from hitting allies. Must stay still the first post in use. User loses use of one eye for the rest of battle. Storm can only follow one target, not multiple. Takes five posts after use to recharge.
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Fletcher Ren

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Join date : 2014-01-17
Location : New Zealand

PostSubject: Re: Zyxeir Emeric - Spells   Sun Feb 16, 2014 2:52 pm

Approved

I like your spells, they are going to be a chalange to counter.

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