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 Raban's Alternate Weapons

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Raban

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Join date : 2014-03-27

PostSubject: Raban's Alternate Weapons   Fri Mar 28, 2014 4:56 pm

Name of Weapon: Shotgun
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please):
Effect(s) [Powers of the weapon]: Based on Energy, single burst, spray can severely destroy flesh (if at point blank range)
Drawback(s) [things that may damage or after effects]: Can only be within short distance of enemy, [after effect: can cause bleeding and death]
Type (Offensive, Defensive, Supplementary): Offensive
Class of Weapon (A, B, or C): B

Name of Weapon: Dual Pistols
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please):
Effect(s) [Powers of the weapon]: Can shoot through metal and through walls also flesh, (energy based weapon)
Drawback(s) [things that may damage or after effects]: Can shoot from a medium distance than a short distance, doesn't need to be reloaded. [energy-based]
Type (Offensive, Defensive, Supplementary):Offensive
Class of Weapon (A, B, or C): B

Name of Weapon: Ammo Belt
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please):
Effect(s) [Powers of the weapon]: Holds extra traps up to 4 (Motion [4])  
Drawback(s) [things that may damage or after effects]: Slightly makes Raban slower but not as slow.
Type (Offensive, Defensive, Supplementary): Supplementary
Class of Weapon (A, B, or C):

Name of Weapon: Motion Sensor Bomb
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please):
Effect(s) [Powers of the weapon]: If planted the bomb will be activated and will blowing up whatever is within that vicinity (100 ft.)
Drawback(s) [things that may damage or after effects]: Can hurt basically anyone if not careful, cannot be turned off when activated, limited to 5, [After effect: If blown up can eviscerate person killing them, useful within corridors/in the dark]
Type (Offensive, Defensive, Supplementary): Defensive
Class of Weapon (A, B, or C): B

Name of Weapon: Golem Stone
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please):
Effect(s) [Powers of the weapon]: Summons 6 Golems, they will attack and maim and make their opponent bleed, Raban will escape as they attack the opponent in battle.
Drawback(s) [things that may damage or after effects]: Raban cannot attack once the Golems are out, The Golems are NPCs so they will attack enemies on site [Anti-NPC attacks will take these Golems out], can only use once per battle.  
Type (Offensive, Defensive, Supplementary): Defensive
Class of Weapon (A, B, or C): B


Last edited by Raban on Sun Mar 30, 2014 2:20 am; edited 1 time in total
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Fletcher Ren

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Join date : 2014-01-17
Location : New Zealand

PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 1:58 am

Approved. Sensor bomb is to op. 2600ft. Far to big

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PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 2:00 am

kk I will fix the explosion radius.
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PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 2:01 am

It will be on a separate topic
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Fletcher Ren

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PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 2:07 am

Please just edit your thread instead

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PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 2:24 am

100 ft should be reasonable since the feet isnt over 500/1000
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PostSubject: Re: Raban's Alternate Weapons   Sun Mar 30, 2014 3:48 am

Ok approved

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