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 Kenshiro Sasaki Spell and Skill Set

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Kenshiro Sasaki

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Join date : 2014-04-02

PostSubject: Kenshiro Sasaki Spell and Skill Set   Thu Apr 03, 2014 12:24 am

Name of Skill(s): Bushido
Type: Buff, Counter
Effect(s): Makes Kenshiro intercept the enemies attack and dodge to attack back cutting them, one post after activation, can build up as many as he wants.
Passive or Active or Continuous: Active [Skill Charge]
Verbal or Non-Verbal: Non-verbal [inhale/exhale]
Weakness/Cost: Has to exactly say in roleplay of inhaling and exhaling, requires Class A weapon

Name of Skill(s): Bullet Cutter
Type: Sword [Class A or B]
Effect(s): Can cut through bullets once the weapon is sheathed and unsheathed in a quick movement.
Passive or Active or Continuous: Active [Skill Charge]
Verbal or Non-Verbal:
Weakness/Cost: Class A or Class B katana has to be sheathed.


Name of Skill(s): Interception
Type: Defense
Effect(s): Can block a attack and cut the enemy making them bleed.
Passive or Active or Continuous: Active [Skill Charge]
Verbal or Non-Verbal: Non-verbal
Weakness/Cost: Opponent has to attack with his or her melee weapon.
Proof: Real life does such a thing where a swordsman (samurai) could block an attack then direct their blade to kill or cut off the enemies arm, head or cut them in the chest.  



Name of Skill(s): Warm-Up
Type: Defense [Skill Charge]
Effect(s): Doesn't make Kenshiro tired for 10 posts in battle.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-Verbal

Name of Skill(s): Back-Up
Type: Escape
Effect(s): 5 Swordsmen come to Kenshiro's aid and protect him from the enemy letting Kenshiro to retreat completely leaving the opponent to deal with the swordsmen only. Once one swordsman dies one cuts the opponent making them bleed severely. [One Post for each swordmen getting killed]
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost: One post wait,

Name of Skill(s): Cold Air
Type: Defensive [3 Skill Charge]
Effect(s): Destroys spells/skills of opponents for 5 posts.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Non-verbal
Weakness/Cost: 2 post wait

Name of Spell(s): Spirits of the Seven
Type: Revival/Spirits (Not magic)
Effect(s): Revives Kenshiro if he dies in battle a spirit dies in his stead, if someone tries to touch Kenshiro's body they will disintegrate automatically killing them as the remaining spirits will watch over him. The spirits cannot be killed, stolen, or destroyed in any matter.
Drawback: Requires a roleplay post to show proof of capturing a spirit.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-verbal



Last edited by Kenshiro Sasaki on Sun Apr 13, 2014 4:15 pm; edited 3 times in total
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Fletcher Ren

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Join date : 2014-01-17
Location : New Zealand

PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Thu Apr 03, 2014 1:30 am

Kagee is to op. It's esentually an instant kill.
Interception is invalid due to a character not being able to loose limbs before their death. Cuts are fine though.
As for spirits of the seven. I will agree to it under the grounds that you do nay have any souls yet. You must capture and record them in topic

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Kenshiro Sasaki

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sat Apr 05, 2014 11:00 am

Re-edited. I took out Kagee but I have gave proof of the compainionship of Spirits of the Seven.
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Fletcher Ren

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sat Apr 05, 2014 4:13 pm

Again. It's to op being able to revive 7 times strait off te bat. Either earn the souls or don't have the spell. Up to you.

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Kenshiro Sasaki

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sun Apr 13, 2014 4:18 pm

Will this work out?
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Fletcher Ren

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sun Apr 13, 2014 4:29 pm

It needs to be the spirit of an existing character or you could just run around saying you have hundreds.

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Kenshiro Sasaki

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sun Apr 13, 2014 5:04 pm

I would say it would be ridiculous in a way, Shikyo obtained most of the said souls of players of the Roleplay. What I need to include is that how I obtain other spirits is from boss battles and not from players of the game that is out of my characters motive and personality, which would make me metagame. As for the person going to do the boss battles for me is Leraje. It seems much fair that way than actually going out of character and killing other people characters.
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Fletcher Ren

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sun Apr 13, 2014 5:33 pm

Ok. On certain conditions... Neither player fighting the boss can controll it...
Also... There are 3 spirits flying around... U just gotta find them.. Be careful which one you choose.

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Kenshiro Sasaki

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Sun Apr 13, 2014 10:03 pm

Of course no one can control a boss that is ridiculous unless you are a summoner of sorts which there aren't here on this site. As for the 3 spirits you are really lowballing me here. I have a spell specifically called seven spirits not 3 lives of Sonic the Hedgehog, with of course I will have hard boss battles I am not going to be like OH A BOSS, BOINK OH I KILLED IT, ITS MINE NOW; it will be a fair fight and of course the spirit bosses will have 40 post health which is more harder than most bosses I have seen currently as well by fighting these spirits I will have no co-operation what-so-ever besides Leraje roleplaying as the boss.
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Fletcher Ren

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Tue Apr 15, 2014 12:50 am

That's what I meant... The boss is controlled my someone... As in... Their profile controls it....

Anyway... With a HUGE amount of reluctance I'll approve... But I will look at every one of your boss battles incase a boss fight is too easy.

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Leraje

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PostSubject: Re: Kenshiro Sasaki Spell and Skill Set   Wed Apr 16, 2014 4:40 pm

So do I roleplay the boss? Because for me I am confused as for roleplaying the boss I can do it. (For Ren & Kenshiro)////////

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