Fenris
Posts : 76 Join date : 2014-04-15
| Subject: Tomes of Fire, Wind, and Thunder Sat Apr 26, 2014 1:40 pm | |
| Tome of Fire,
Name of Spell(s): Nova Burst Type: Offensive/Defensive Effect(s): Xavindithas creates a roiling ball of fire all around himself, a shell of flames, which can be detonated at will sending arches and tendrils of liquid flames in all directions, Flames which will greedily devour flesh and bone and blood in seconds Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Heat of the Sun, Gather and Grow" Weakness/Cost This spell is dangerous to the user, and so takes a full post to gather the energy before unleashing it.
Name of Spell(s): Magma Flow Type: Offensive Effect(s): A line of earth begins to heat rapidly, creating coils of smoke and bursting into flame, the soil becomes dry and worthless, hardening to stone, and then melting into Lava, The thick and viscous liquid can be manipulated as a tendril, able to reduce the most powerful of weapons and armor to molten metal or crisps of wood. Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Earth, Recall your Origin, Move Freely!" Weakness/Cost This spell cannot be cancelled, The lava must cool.
Name of Spell(s): Phoenix Burst Type: Supplemental Effect(s): Xavindithas is lit ablaze, flames greedily consuming him, after which he is transported to a place of his choice, be it in another room, or another plane. Passive or Active or Continuous: Active Verbal or Non-Verbal: Nonverbal Weakness/Cost Pain, lots and lots of pain
Name of Spell(s): Aura of Embers Type: Defense Effect(s): The aura of flickering red energy is a nebula of heat and floating gossamer sparks, capable of reducing those he perceives as enemies to be burned simply by approaching him. Passive or Active or Continuous: Passive Verbal or Non-Verbal: Non-verbal Weakness/Cost If Xavendithas is unsure about whether someone is friend or foe... a friend could be wounded.
Name of Spell(s): Wizard's Fire Type: Offensive Effect(s): The fire generated by this spell will consume anything, it is anger, pain and hate made manifest, It will burn water, it will burn ice, It will burn metal and stone, it will even devour flame. It is living flame that will stop at nothing to reduce anything in its path to ashes. Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Primal Fire, Live" Weakness/Cost This Spell sucks so much energy from the user that he is unable to cast another spell until it is dismissed
Book of Thunder,
Name of Spell(s): Shimmerweb Type: Offense/Defense Effect(s): Flickers of electricity courses in a blue-white swirling lattice. Capable of shorting out technology, or severely damaging nerves Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Lightning, frozen in a web of magic" Weakness/Cost
Name of Spell(s): Black Concussion Type: Offensive Effect(s): A bolt of black lightning leaps from his hand, destroying the things in its path, and sending a line of concussive forces. The sonic waves given off by the bolt are able to reduce a building to matchsticks Passive or Active or Continuous: Active Verbal or Non-Verbal:Verbal, "Shatter the rift, unleash the void" Weakness/Cost The concussions are unfocused, Xavindithas can be caught in the sonic concussions and severely damaged, in addition to the power costing a lot of energy.
Name of Spell(s): Focused Sonar Type: Supplemental Effect(s): Xavindithas has a constant sonar around him, small waves of sound reflecting around and providing him with a moderate omnidirectional view of the surrounding area. When activated, a cone of focused sonic energy will blast outward and severely damage people's ability to hear Passive or Active or Continuous: Continuous/Active Verbal or Non-Verbal: Weakness/Cost
Name of Spell(s): Thunderstorm Type: Supplemental Effect(s): A heavy storm begins to gather, bolts of lightning and cracks of thunder begin filling the air Passive or Active or Continuous: Active Verbal or Non-Verbal:Verbal, "Storm, Gather and Unleash your fury" Weakness/Cost The lightning and thunder are magically amplified, and the destruction that they can cause, Exploding trees, destroyed buildings, can harm Xavindithas... The thunder and lightning actively seek his enemies, so if they get too close......
Name of Spell(s): Sonic Assault Type: Attack/Supplemental Effect(s):These constant peals of thunderous booms, at randomized intervals, and distances will cause disorientations and damage to the eardrums, as well as interference with verbal spells and the vibrations shake and shift, meddling with all sorts of natural bodily functions Passive or Active or Continuous: Active Verbal or Non-Verbal:Non-Verbal Weakness/Cost The booms are completely random, and will effect everyone in the radius around the target. Friend or Foe.
Grimoire of Wind,
Name of Spell(s): Razored Air Type: Offense Effect(s): The blades of wind are semisolid and extremely sharp, with crescent blades as thin as a sheet of parchment Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Blades of Wind, Cut!" Weakness/Cost
Name of Spell(s): Hardened Air Type: Defense Effect(s): By locking the air into place, the air hardens into an impermeable shield or a sealed cage. Passive or Active or Continuous: Continuous Verbal or Non-Verbal: Non-Verbal Weakness/Cost The air cannot be passed through in either direction. By any person, unless they possess a plethora of strength
Name of Spell(s): Stride of the Sylph Type: Supplemental Effect(s): Xavindithas is constantly capable of floating like a feather on the wind, able to fly at will. Passive or Active or Continuous: Passive Verbal or Non-Verbal: Non-Verbal Weakness/Cost Because of his extreme lightness, a single hit can send him flying back ten to fifteen feet.
Name of Spell(s): Explosive Orb Type: Offense Effect(s): His magic suppresses an extremely high volume of air into a tiny area, flinging the pellet, or orb, and explodes with a high amount of concussive force Passive or Active or Continuous: Active Verbal or Non-Verbal: Verbal, "Anger of the air, Unleash" Weakness/Cost When the Orb is created, it sucks all of the air out of the area, creating a vacuum and pulling everything toward the orb, potentially redirecting projectiles towards Xavendithas, or bringing enemies closer
Name of Spell(s): Intangibility Type: Supplemental/Defense Effect(s): Xavindithas, by focusing, can take on the aspect of wind, allowing tangible
objects to pass through his body. Passive or Active or Continuous: Continuous Verbal or Non-Verbal: Non-Verbal Weakness/Cost The magic of the air that permeates his body is extremely straining, causing him to grow weak quickly.
Last edited by Fenris on Tue Apr 29, 2014 1:05 pm; edited 1 time in total | |
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Fletcher Ren
Posts : 521 Join date : 2014-01-17 Location : New Zealand
| Subject: Re: Tomes of Fire, Wind, and Thunder Mon Apr 28, 2014 7:02 pm | |
| Sonic assault needs weakness. Aura of embers needs weakness. Explosive orb needs a weakness.
How long do each of the spells last if they stay active?
after these are fixed approved | |
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