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 Tomes of Fire, Wind, and Thunder

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Fenris

Fenris


Posts : 76
Join date : 2014-04-15

Tomes of Fire, Wind, and Thunder Empty
PostSubject: Tomes of Fire, Wind, and Thunder   Tomes of Fire, Wind, and Thunder EmptySat Apr 26, 2014 1:40 pm

Tome of Fire,

Name of Spell(s): Nova Burst
Type: Offensive/Defensive
Effect(s): Xavindithas creates a roiling ball of fire all around himself, a shell of flames, which can be detonated at will sending arches and tendrils of liquid flames in all directions, Flames which will greedily devour flesh and bone and blood in seconds
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, "Heat of the Sun, Gather and Grow"
Weakness/Cost This spell is dangerous to the user, and so takes a full post to gather the energy before unleashing it.


Name of Spell(s): Magma Flow
Type: Offensive
Effect(s): A line of earth begins to heat rapidly, creating coils of smoke and bursting into flame, the soil becomes dry and worthless, hardening to stone, and then melting into Lava, The thick and viscous liquid can be manipulated as a tendril, able to reduce the most powerful of weapons and armor to molten metal or crisps of wood.
Passive or Active or Continuous:  Active
Verbal or Non-Verbal: Verbal, "Earth, Recall your Origin, Move Freely!"
Weakness/Cost This spell cannot be cancelled, The lava must cool.


Name of Spell(s): Phoenix Burst
Type: Supplemental
Effect(s): Xavindithas is lit ablaze, flames greedily consuming him, after which he is transported to a place of his choice, be it in another room, or another plane.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Nonverbal
Weakness/Cost Pain, lots and lots of pain


Name of Spell(s): Aura of Embers
Type: Defense
Effect(s): The aura of flickering red energy is a nebula of heat and floating gossamer sparks, capable of reducing those he perceives as enemies to be burned simply by approaching him.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-verbal
Weakness/Cost If Xavendithas is unsure about whether someone is friend or foe... a friend could be wounded.


Name of Spell(s): Wizard's Fire
Type: Offensive
Effect(s): The fire generated by this spell will consume anything, it is anger, pain and hate made manifest, It will burn water, it will burn ice, It will burn metal and stone, it will even devour flame. It is living flame that will stop at nothing to reduce anything in its path to ashes.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, "Primal Fire, Live"
Weakness/Cost This Spell sucks so much energy from the user that he is unable to cast another spell until it is dismissed




Book of Thunder,

Name of Spell(s): Shimmerweb
Type: Offense/Defense
Effect(s): Flickers of electricity courses in a blue-white swirling lattice. Capable of shorting out technology, or severely damaging nerves
Passive or Active or Continuous:  Active
Verbal or Non-Verbal: Verbal, "Lightning, frozen in a web of magic"
Weakness/Cost


Name of Spell(s): Black Concussion
Type: Offensive
Effect(s): A bolt of black lightning leaps from his hand, destroying the things in its path, and sending a line of concussive forces. The sonic waves given off by the bolt are able to reduce a building to matchsticks
Passive or Active or Continuous: Active
Verbal or Non-Verbal:Verbal, "Shatter the rift, unleash the void"
Weakness/Cost The concussions are unfocused, Xavindithas can be caught in the sonic concussions and severely damaged, in addition to the power costing a lot of energy.

Name of Spell(s): Focused Sonar
Type: Supplemental
Effect(s): Xavindithas has a constant sonar around him, small waves of sound reflecting around and providing him with a moderate omnidirectional view of the surrounding area. When activated, a cone of focused sonic energy will blast outward and severely damage people's ability to hear
Passive or Active or Continuous:  Continuous/Active
Verbal or Non-Verbal:
Weakness/Cost


Name of Spell(s): Thunderstorm
Type: Supplemental
Effect(s): A heavy storm begins to gather, bolts of lightning and cracks of thunder begin filling the air
Passive or Active or Continuous: Active
Verbal or Non-Verbal:Verbal, "Storm, Gather and Unleash your fury"
Weakness/Cost The lightning and thunder are magically amplified, and the destruction that they can cause, Exploding trees, destroyed buildings, can harm Xavindithas... The thunder and lightning actively seek his enemies, so if they get too close......


Name of Spell(s): Sonic Assault
Type: Attack/Supplemental
Effect(s):These constant peals of thunderous booms, at randomized intervals, and distances will cause disorientations and damage to the eardrums, as well as interference with verbal spells and the vibrations shake and shift, meddling with all sorts of natural bodily functions
Passive or Active or Continuous: Active
Verbal or Non-Verbal:Non-Verbal
Weakness/Cost The booms are completely random, and will effect everyone in the radius around the target. Friend or Foe.



Grimoire of Wind,

Name of Spell(s): Razored Air
Type: Offense
Effect(s): The blades of wind are semisolid and extremely sharp, with crescent blades as thin as a sheet of parchment
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, "Blades of Wind, Cut!"
Weakness/Cost


Name of Spell(s): Hardened Air
Type: Defense
Effect(s): By locking the air into place, the air hardens into an impermeable shield or a sealed cage.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost The air cannot be passed through in either direction. By any person, unless they possess a plethora of strength


Name of Spell(s): Stride of the Sylph
Type: Supplemental
Effect(s): Xavindithas is constantly capable of floating like a feather on the wind, able to fly at will.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost Because of his extreme lightness, a single hit can send him flying back ten to fifteen feet.


Name of Spell(s): Explosive Orb
Type: Offense
Effect(s): His magic suppresses an extremely high volume of air into a tiny area, flinging the pellet, or orb, and explodes with a high amount of concussive force
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, "Anger of the air, Unleash"
Weakness/Cost When the Orb is created, it sucks all of the air out of the area, creating a vacuum and pulling everything toward the orb, potentially redirecting projectiles towards Xavendithas, or bringing enemies closer


Name of Spell(s): Intangibility
Type: Supplemental/Defense
Effect(s): Xavindithas, by focusing, can take on the aspect of wind, allowing tangible

objects to pass through his body.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost The magic of the air that permeates his body is extremely straining, causing him to grow weak quickly.


Last edited by Fenris on Tue Apr 29, 2014 1:05 pm; edited 1 time in total
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Fletcher Ren

Fletcher Ren


Posts : 521
Join date : 2014-01-17
Location : New Zealand

Tomes of Fire, Wind, and Thunder Empty
PostSubject: Re: Tomes of Fire, Wind, and Thunder   Tomes of Fire, Wind, and Thunder EmptyMon Apr 28, 2014 7:02 pm

Sonic assault needs weakness.
Aura of embers needs weakness.
Explosive orb needs a weakness.

How long do each of the spells last if they stay active?

after these are fixed approved
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