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 Kenta and his spell

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Shrade

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Posts : 3
Join date : 2014-03-27

PostSubject: Kenta and his spell   Wed Jun 04, 2014 3:35 pm

Name of Spell(s):Reunion
Type:Offensive
Effect(s):Summons a clone of himself(or of his father) and takes one of kentas katanas, the clone strikes with the most tactically suitable strikes, the clone also gets it's own chain set into the katana and is able to channel the imbued katanas ability and use the fire (or frost) of it as projectiles (ie, fireballs, frostbolts)
Passive or Active or Continuous: Active
Verbal or Non-Verbal:Non-verbal
Weakness/CostA spell of this sort is mentally exhausting for kenta hence can't be used for long periods of time as well as leaving him minus one of his katana during it. The clone also acts on it's own at times and can make decisions that would seem tactical but at the cost of something that kenta cares for. The clone can also be defeated which would exhaust kenta a bit.


Name of Spell(s):Wolves Sense
Type:Supplementary
Effect(s):Gives kenta a heightend state of awareness making his reaction time faster than most, this also makes his agility and endurance increase in times of danger where running is the only option.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal:Non-verbal
Weakness/CostAt the cost of knowing more of the world around you Kenta less sight of his own physical capabilities and can at times forget how close he is to collapsing till it is too late. If he physically strains himself while escaping he wont be able to defend himself due to fatigue.
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