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 Otonashi's Spells

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Otonashi

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Join date : 2014-04-05

PostSubject: Otonashi's Spells   Sat Apr 05, 2014 2:44 am

Name of Spell(s): Alternate Reality
Type: Defensive
Effect(s): When activated, reality will seem as though it is continuing normally, with physics still in place. Realistically, however, a Genjutsu activates that causes everyone in the scene to see Otonashi as themselves. If they are to attempt to assault their seemingly replicated form, in reality, they have just hurt themselves, instead.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost This spell is only active for one post per person. After this, the user must wait two posts per person involved in the spell before using it again.

Name of Spell(s): Reverse
Type: Defensive
Effect(s): A sensory spell that detects the sudden (even instantaneous) boosting of a physical attribute, and immediately equates Otonashi on the same level.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost This spell can only handle equating two boosts.


Name of Spell(s): Bloody Mist
Type: Supplementary
Effect(s): Creates an aura of crimson blood around the user, then expands around the opposition. This aura will steal one spell or weapon from an opponent, and enable it under Otonashi's use.
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost Can only be used once per topic

Name of Spell(s): Arc of Space
Type: Supplementary
Effect(s): Allows Otonashi to travel to a new area within an active topic instantaneously.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost If Otonashi uses this spell, he must wait one post before using it again.

Name of Spell(s): Wretched Egg
Type: Offensive
Effect(s): Allows Otonashi to spawn an animate replica of another character
Passive or Active or Continuous: Passive
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost Otonashi must have affected the opponent with a spell or weapon prior to using the Wretched Egg.


Last edited by Otonashi on Sat Apr 05, 2014 3:03 am; edited 1 time in total
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Fletcher Ren

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Location : New Zealand

PostSubject: Re: Otonashi's Spells   Sat Apr 05, 2014 2:54 am

Immobile contract is a little to op...
The rest is approved.
Reverse should me a challenge for me. Does it cause the boosts to have the same drawbacks?

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Otonashi

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PostSubject: Re: Otonashi's Spells   Sat Apr 05, 2014 3:05 am

No. All it does is equate my speed to whomever is boosted up to two times (if they are to use more than one boost, of course)
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Fletcher Ren

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PostSubject: Re: Otonashi's Spells   Sat Apr 05, 2014 3:11 am

Only speed? Ok. Well approved all.

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Otonashi

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PostSubject: Re: Otonashi's Spells   Sat Apr 05, 2014 3:48 am

Any boost, sorry.
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PostSubject: Re: Otonashi's Spells   Sat Apr 05, 2014 4:59 am

Ok.

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